In many ways, the Five Nights games require a certain respect for their atmospheric lore, a twisted menagerie of cloudy dates, murder mysteries, and inter-relationships nearly as spaghettified as a Metal Gear Solid cutscene. Stepping into Freddy’s world, like flipping open a King novel or tuning into a Carpenter classic, is an investment in putting aside disbelief and reveling in the supernatural guesswork of the genre. That’s sadly tougher to pull off in Five Nights at Freddy’s 4; the humdrum repetition of the same sequence over and over—door, listen, flashlight, repeat—is too much of a chore to fully pull me in. It’s certainly the scariest of the four, but the subtle uneasiness and self-doubt so tellingly accomplished in its older brothers is diminished.
You move around with your [WASD] keys.
You use your [MOUSE] to look around and to click on stuff.
Listen very, very carefully
You can sort of queue actions by holding the appropriate section of the screen
Animatronic footsteps sound like someone walking over gravel